I was a writer and narrative designer on Overkill's The Walking Dead, a co-op FPS from the creators of Payday and Dead by Daylight. My duties included:

- Writing text and dialogue for eight of the game's thirteen levels.
- Writing text and dialogue for enemies and NPCs.
- Writing, directing, and producing the in-game cinematics which preceded each level.
- Directing actors in voice over sessions for cinematics, levels, and marketing content.
- Designing and implementing various narrative systems, such as the NPC camp dialogue system, the menu system, the expedition mode system, the "Lore Item" system, and the enemy dialogue system.

Overkill's The Walking Dead was made in UE4 and released on PC.

Intro cinematic for level 3

Intro cinematic for level 9

Ending cinematic for level 10

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